Point Cloud Library (PCL)
1.8.0
surface
include
pcl
surface
3rdparty
opennurbs
opennurbs.h
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/* $NoKeywords: $ */
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/*
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//
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// Copyright (c) 1993-2012 Robert McNeel & Associates. All rights reserved.
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// OpenNURBS, Rhinoceros, and Rhino3D are registered trademarks of Robert
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// McNeel & Associates.
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//
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// THIS SOFTWARE IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY.
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// ALL IMPLIED WARRANTIES OF FITNESS FOR ANY PARTICULAR PURPOSE AND OF
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// MERCHANTABILITY ARE HEREBY DISCLAIMED.
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//
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// For complete openNURBS copyright information see <http://www.opennurbs.org>.
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//
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////////////////////////////////////////////////////////////////
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*/
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////////////////////////////////////////////////////////////////
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//
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// Includes all openNURBS toolkit headers required to use the
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// openNURBS toolkit library. See readme.txt for details.
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//
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////////////////////////////////////////////////////////////////
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#if !defined(OPENNURBS_INC_)
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#define OPENNURBS_INC_
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#ifdef __GNUC__
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#pragma GCC system_header
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#endif
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#include "opennurbs_system.h"
/* system headers used by openNURBS code */
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#include "opennurbs_3dm.h"
/* 3DM typecode (TCODE) definitions */
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#include "opennurbs_defines.h"
/* openNURBS defines and enums */
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#include "opennurbs_error.h"
/* error handling */
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#include "opennurbs_memory.h"
/* memory managment (onmalloc(), onrealloc(), onfree(), ...) */
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#include "opennurbs_rand.h"
/* random number generator */
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#include "opennurbs_crc.h"
/* cyclic redundancy check tool */
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#include "opennurbs_uuid.h"
/* universally unique identifiers (UUID, a.k.a, GUID) */
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#include "opennurbs_unicode.h"
/* unicode string conversion */
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#if defined(ON_CPLUSPLUS)
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#include "opennurbs_fsp.h"
// fixed size memory pool
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#include "opennurbs_string.h"
// dynamic string classes (single and double byte)
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#include "opennurbs_compress.h"
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#include "opennurbs_base64.h"
// base64 encodeing and decoding
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#include "opennurbs_color.h"
// R G B color
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#include "opennurbs_linestyle.h"
// line pattern, scale, and width
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#include "opennurbs_point.h"
// double precision 2d, 3d, 4d points and 2d, 3d vectors
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#include "opennurbs_fpoint.h"
// float precision 2d, 3d, 4d points and 2d, 3d vectors
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#include "opennurbs_array.h"
// dynamic array templates
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#include "opennurbs_base32.h"
// base32 encodeing and decoding
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#include "opennurbs_pluginlist.h"
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#include "opennurbs_bounding_box.h"
// simple 3d axis aligned bounding box
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#include "opennurbs_matrix.h"
// general m X n matrix
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#include "opennurbs_xform.h"
// 4 X 4 transformation matrix
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#include "opennurbs_workspace.h"
// workspace memory allocation
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#include "opennurbs_plane.h"
// simple 3d plane
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#include "opennurbs_circle.h"
// simple 3d circle
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#include "opennurbs_ellipse.h"
// simple 3d ellipse
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#include "opennurbs_line.h"
// simple line
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#include "opennurbs_polyline.h"
// simple polyline
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#include "opennurbs_cylinder.h"
// simple 3d elliptical cylinder
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#include "opennurbs_cone.h"
// simple 3d right circular cone
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#include "opennurbs_sphere.h"
// simple 3d sphere
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#include "opennurbs_box.h"
// simple 3d box
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#include "opennurbs_torus.h"
// simple 3d torus
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#include "opennurbs_bezier.h"
// simple bezier and polynomial curves and surfaces
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#include "opennurbs_math.h"
// utilities for performing simple calculations
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#include "opennurbs_intersect.h"
// utilities for performing simple intersections
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#include "opennurbs_optimize.h"
// utilities for finding extrema and zeros
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#include "opennurbs_knot.h"
// utilities for working with NURBS knot vectors
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#include "opennurbs_evaluate_nurbs.h"
// utilities for evaluating Beziers and NURBS
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#include "opennurbs_textlog.h"
// text log for dumps, error logs, etc.
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#include "opennurbs_zlib.h"
// ON_BinaryArchive needs z_stream definition.
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#include "opennurbs_rtree.h"
// ON_RTree spatial search utility.
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#include "opennurbs_mapchan.h"
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#include "opennurbs_rendering.h"
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#include "opennurbs_archive.h"
// binary arcive objects for serialization to file, memory blocks, etc.
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#include "opennurbs_arc.h"
// simple 3d circular arc
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#include "opennurbs_object.h"
// virtual base class for all openNURBS objects
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#include "opennurbs_userdata.h"
// class for attaching persistent user information to openNURBS objects
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#include "opennurbs_geometry.h"
// virtual base class for geometric objects
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#include "opennurbs_curve.h"
// virtual parametric curve
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#include "opennurbs_surface.h"
// virtual parametric surface
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#include "opennurbs_viewport.h"
// simple renering projection
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#include "opennurbs_texture_mapping.h"
// texture coordinate evaluation
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#include "opennurbs_texture.h"
// texture definition
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#include "opennurbs_material.h"
// simple rendering material
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#include "opennurbs_layer.h"
// layer definition
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#include "opennurbs_linetype.h"
// linetype definition
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#include "opennurbs_group.h"
// group name and index
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#include "opennurbs_font.h"
// font name and index
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#include "opennurbs_light.h"
// light
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#include "opennurbs_pointgeometry.h"
// single point
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#include "opennurbs_pointcloud.h"
// point set
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#include "opennurbs_curveproxy.h"
// proxy curve provides a way to use an existing curve
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#include "opennurbs_surfaceproxy.h"
// proxy surface provides a way to use another surface
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#include "opennurbs_mesh.h"
// render mesh object
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#include "opennurbs_pointgrid.h"
// point grid object
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#include "opennurbs_linecurve.h"
// line as a paramtric curve object
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#include "opennurbs_arccurve.h"
// arc/circle as a paramtric curve object
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#include "opennurbs_polylinecurve.h"
// polyline as a paramtric curve object
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#include "opennurbs_nurbscurve.h"
// NURBS curve
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#include "opennurbs_polycurve.h"
// polycurve (composite curve)
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#include "opennurbs_curveonsurface.h"
// curve on surface (other kind of composite curve)
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#include "opennurbs_nurbssurface.h"
// NURBS surface
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#include "opennurbs_planesurface.h"
// plane surface
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#include "opennurbs_revsurface.h"
// surface of revolution
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#include "opennurbs_sumsurface.h"
// sum surface
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#include "opennurbs_brep.h"
// boundary rep
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#include "opennurbs_beam.h"
// lightweight extrusion object
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#include "opennurbs_bitmap.h"
// Windows and OpenGL bitmaps
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#include "opennurbs_instance.h"
// instance definitions and references
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#include "opennurbs_3dm_properties.h"
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#include "opennurbs_3dm_settings.h"
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#include "opennurbs_3dm_attributes.h"
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#include "opennurbs_annotation.h"
// used to serialize annotation objects
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#include "opennurbs_annotation2.h"
// used to serialize annotation2 objects
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#include "opennurbs_hatch.h"
// hatch geometry definitions
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#include "opennurbs_dimstyle.h"
// dimstyle name and index
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#include "opennurbs_hatch.h"
// hatch geometry definitions
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#include "opennurbs_linetype.h"
// linetype pattern definitions
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#include "opennurbs_objref.h"
// ON_ObjRef definition
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#include "opennurbs_offsetsurface.h"
// ON_OffsetSurface definition
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#include "opennurbs_detail.h"
// ON_Detail definition
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#include "opennurbs_lookup.h"
// ON_SerialNumberTable
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#include "opennurbs_object_history.h"
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#include "opennurbs_extensions.h"
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#endif
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#endif