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Sound.h

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00001 
00002 //
00003 // SFML - Simple and Fast Multimedia Library
00004 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
00005 //
00006 // This software is provided 'as-is', without any express or implied warranty.
00007 // In no event will the authors be held liable for any damages arising from the use of this software.
00008 //
00009 // Permission is granted to anyone to use this software for any purpose,
00010 // including commercial applications, and to alter it and redistribute it freely,
00011 // subject to the following restrictions:
00012 //
00013 // 1. The origin of this software must not be misrepresented;
00014 //    you must not claim that you wrote the original software.
00015 //    If you use this software in a product, an acknowledgment
00016 //    in the product documentation would be appreciated but is not required.
00017 //
00018 // 2. Altered source versions must be plainly marked as such,
00019 //    and must not be misrepresented as being the original software.
00020 //
00021 // 3. This notice may not be removed or altered from any source distribution.
00022 //
00024 
00025 #ifndef SFML_SOUND_H
00026 #define SFML_SOUND_H
00027 
00029 // Headers
00031 #include <SFML/Config.h>
00032 #include <SFML/Audio/SoundStatus.h>
00033 #include <SFML/Audio/Types.h>
00034 
00035 
00042 CSFML_API sfSound* sfSound_Create();
00043 
00050 CSFML_API void sfSound_Destroy(sfSound* Sound);
00051 
00058 CSFML_API void sfSound_Play(sfSound* Sound);
00059 
00066 CSFML_API void sfSound_Pause(sfSound* Sound);
00067 
00074 CSFML_API void sfSound_Stop(sfSound* Sound);
00075 
00083 CSFML_API void sfSound_SetBuffer(sfSound* Sound, sfSoundBuffer* Buffer);
00084 
00093 CSFML_API sfSoundBuffer* sfSound_GetBuffer(sfSound* Sound);
00094 
00102 CSFML_API void sfSound_SetLoop(sfSound* Sound, sfBool Loop);
00103 
00112 CSFML_API sfBool sfSound_GetLoop(sfSound* Sound);
00113 
00122 CSFML_API sfSoundStatus sfSound_GetStatus(sfSound* Sound);
00123 
00131 CSFML_API void sfSound_SetPitch(sfSound* Sound, float Pitch);
00132 
00140 CSFML_API void sfSound_SetVolume(sfSound* Sound, float Volume);
00141 
00151 CSFML_API void sfSound_SetPosition(sfSound* Sound, float X, float Y, float Z);
00152 
00162 CSFML_API void sfSound_SetRelativeToListener(sfSound* Sound, sfBool Relative);
00163 
00173 CSFML_API void sfSound_SetMinDistance(sfSound* Sound, float MinDistance);
00174 
00184 CSFML_API void sfSound_SetAttenuation(sfSound* Sound, float Attenuation);
00185 
00193 CSFML_API void sfSound_SetPlayingOffset(sfSound* Sound, float TimeOffset);
00194 
00203 CSFML_API float sfSound_GetPitch(sfSound* Sound);
00204 
00213 CSFML_API float sfSound_GetVolume(sfSound* Sound);
00214 
00224 CSFML_API void sfSound_GetPosition(sfSound* Sound, float* X, float* Y, float* Z);
00225 
00235 CSFML_API sfBool sfSound_IsRelativeToListener(sfSound* Sound);
00236 
00245 CSFML_API float sfSound_GetMinDistance(sfSound* Sound);
00246 
00255 CSFML_API float sfSound_GetAttenuation(sfSound* Sound);
00256 
00265 CSFML_API float sfSound_GetPlayingOffset(sfSound* Sound);
00266 
00267 
00268 #endif // SFML_SOUND_H

 ::  Copyright © 2007 Laurent Gomila, all rights reserved  ::  Documentation generated by doxygen 1.5.2  ::